0.0.2 Release


Version 0.0.2
I have a bunch of ideas I want to keep working towards and have been iterating on LitteRL (litter + RL) since the end of 7DRL. Since the project page is rather sparse some notes about the overall vision:
- Garbage is everywhere and none of it has intrinsic value to you (i.e. you can't wear it or stab with it)
- You are powerless without your spells (i.e. you have no physical attack)
- Your spells can only be cast by consuming the garbage you've collected
I think of the world you're in as a future version of our own world: littered with garbage that despite all efforts ends up inside your body. Went to a talk on microplastics a few weeks ago at the local science museum that was really bleak. That was just before the 7DRL, and I came away from it thinking, "how could the idea that microplastics are building up in my brain be turned into something whimsical?"
For now the game remains pretty barebones but is winnable, has 8 spells, 3 enemy types and 16 item types. I'm planning in the next few weeks to hopefully build out an initial pass on game mechanics dealing with the player's health and safety. It's presently a little too easy to not die which strikes me as unrealistic.
Major Updates
- Add invisibility spell
- Allow fire to spread
- Add findExit spell with cool particle trail animation
- Player starts with only 2 spells, can learn spells by finding spellScrolls
- Enemies wander around if they can't see you
Minor Updates
- Wall of flames now produces 3 flames in a line
- Add smoke effect to flames
- use perlin noise to shape loot spawns into 'piles'
- Add message for reaching the deepest floor and a floor indicator on screen
- The level palette changes as you descend to help add some visual distinction to your descent
Bug Fixes
- Fix camera bug when losing
- Fix spammy 'you've been spotted' log message
- Fix a few bugs where ghost shapes hang around in the inventory after the item has left, taking up cells
- Fix inventory slot shapes hanging around between games
- Fix bug where enemies only caught fire if they stepped into fire, but not if fire was dropped directly on top of them
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